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				This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...			 
				
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					Check out luxrender, a GPL Open Source fork of pbrt. ... The long-delayed first patch release of the pbrt source code has been released. ...				 
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					Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.				 
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					Chapter 6. Blending, Antialiasing, Fog, and Polygon Offset. Chapter 7. Display Lists ... Appendix C. WGL: OpenGL Extension for Microsoft Windows NT and Windows 95 ...				 
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					Game Rendering is a site dedicated to the hard challange to render fantastic and beautiful 3D games. It's a blog mixed with articles, code snippets and links to ...				 
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					Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...				 
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					... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...				 
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