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Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
http://http.developer.nvidia.com/GPUGems/gpugems_part01.html
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Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...
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We also have an irc channel #libsh on irc.freenode.net. News. Want ... You can get access to all of the lists from http://lists.libsh.org/. Older news items...
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Slides from the tutorial are now posted here on GPGPU.org. ... GPGPU.org relies on news submissions from readers like you. Have news? Submit It! Subscribe ...
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Chapter 6. Blending, Antialiasing, Fog, and Polygon Offset. Chapter 7. Display Lists ... Appendix C. WGL: OpenGL Extension for Microsoft Windows NT and Windows 95 ...
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This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... Kang Songrui is in the process of translating my intro to modern OpenGL articles ...
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