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				Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...			 
				
					http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html				
									
							 
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					Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...				 
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					Slides from the tutorial are now posted here on GPGPU.org. ... GPGPU.org relies on news submissions from readers like you. Have news? Submit It! Subscribe ...				 
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					This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...				 
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					We also have an irc channel #libsh on irc.freenode.net. News. Want ... You can get access to all of the lists from http://lists.libsh.org/. Older news items...				 
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					NVSDK downloads, toolkits, demos, and more.				 
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					Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.				 
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