OpenGL Programming Guide (Addison-Wesley Publ...
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http://fly.cc.fer.hr/~unreal/theredbook/
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OpenGL Programming Guide : Table of Contents
Chapter 6. Blending, Antialiasing, Fog, and Polygon Offset. Chapter 7. Display Lists ... Appendix C. WGL: OpenGL Extension for Microsoft Windows NT and Windows 95 ...
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OpenGL - The Industry Standard for High Performance Graphics
Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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NeHe Productions: Main Page
... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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OpenGL 2.1 Reference Pages
OpenGL.org organization managed by Gold Standard Group and website maintained by OOC ... Use the index at the left to choose any GL, GLU, or GLX reference ...
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GLUTによる「手抜き」OpenGL入門
この文書の位置づけ. この文書は学生実験のテーマ「VR実験」の参考資料の, GLUT を用いた OpenGL のチュートリアルです. 180 分× 2 日+αで実験部分に到達できると思います. ... ただし内容は不十分なので, 必要に応じて資料やオンラインマニュ アル等を参照してください. また間違いも含まれている ...
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Joe's Blog: An intro to modern OpenGL. Chapter 1: The Graphics Pipeline
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Joe's Blog: An intro to modern OpenGL. Table of Contents
My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... To make it easier for people jumping into my OpenGL tutorial from the middle, ...
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GPU Gems 3 - Part I: Geometry
Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...
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GPU Gems - Part I: Natural Effects
Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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GPU Gems - Part I: Geometric Complexity
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