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				Based on tables by Cory Gene Bloyd along with. additional example source code ... rchandra.zip: C++ classes contributed by Raghavendra Chandrashekara. ...			 
				
					http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/				
									
							 
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					Books, source code, and services for computer graphics, mathematics, numerical methods, and image analysis.				 
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					The contents of this web site are © Copyright Paul Bourke or a third party contributor ... You may print or save an electronic copy of parts of this web site ...				 
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					This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...				 
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					Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...				 
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					Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...				 
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					Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.				 
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					OpenSceneGraph ... view and post to the new forum via forum.openscenegraph.org. 12th February 2009 ... OpenSceneGraph used to power Dome/CAVE VR sytems in Athens ...				 
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