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Based on tables by Cory Gene Bloyd along with. additional example source code ... rchandra.zip: C++ classes contributed by Raghavendra Chandrashekara. ...
http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
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Books, source code, and services for computer graphics, mathematics, numerical methods, and image analysis.
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The contents of this web site are © Copyright Paul Bourke or a third party contributor ... You may print or save an electronic copy of parts of this web site ...
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This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...
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Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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OpenSceneGraph ... view and post to the new forum via forum.openscenegraph.org. 12th February 2009 ... OpenSceneGraph used to power Dome/CAVE VR sytems in Athens ...
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