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http://www.realtimerendering.com/intersections.html
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Books, source code, and services for computer graphics, mathematics, numerical methods, and image analysis.
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The contents of this web site are © Copyright Paul Bourke or a third party contributor ... You may print or save an electronic copy of parts of this web site ...
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Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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This site aims to hold all the information needed to build programs which ... EuclideanSpace - building a 3D world ... 3D Maths theory such as Matrices, ...
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