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Chapter 6. Blending, Antialiasing, Fog, and Polygon Offset. Chapter 7. Display Lists ... Appendix C. WGL: OpenGL Extension for Microsoft Windows NT and Windows 95 ...
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x3y+xz3+y3z+z3+7z2+5z=0. Cube. x6+y6+z6=1. Dattel. 3x2+3y2+z2=1. Daisy (x2 ... x3y+xz3+y3z+z3+5z = 0. Eistüte (x2+y2)3 = 4x2y2(z2+1) Eve. 5x2 + 2xz2 + 5y6 + 15y4 + 5z2 ...
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... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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Based on tables by Cory Gene Bloyd along with. additional example source code ... rchandra.zip: C++ classes contributed by Raghavendra Chandrashekara. ...
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Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...
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OpenSceneGraph ... view and post to the new forum via forum.openscenegraph.org. 12th February 2009 ... OpenSceneGraph used to power Dome/CAVE VR sytems in Athens ...
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