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				Game Rendering is a site dedicated to the hard challange to render fantastic and beautiful 3D games. It's a blog mixed with articles, code snippets and links to ...			 
				
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					Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...				 
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					... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...				 
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					This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...				 
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					Graphics and game programming tutorials. No longer maintained - however, provides good examples and source code.				 
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					MSAA on the PS3 with Light Pre ... You can find the presentation "Deferred Lighting and Post Processing on ... http://aleiby.blogspot.com/2008/12/iphone ...				 
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					My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... Kang Songrui is in the process of translating my intro to modern OpenGL articles ...				 
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					A byte of hope... 748. Fabien Sanglard. Wolfiphone code review. Fluide. Bumping Hell. Quake code review ... Light scattering. Never Give Up. Java OBJ Loader. Prototyp ...				 
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					Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...				 
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