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http://en.wikipedia.org/wiki/Shader
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Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... Kang Songrui is in the process of translating my intro to modern OpenGL articles ...
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... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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Slides from the tutorial are now posted here on GPGPU.org. ... GPGPU.org relies on news submissions from readers like you. Have news? Submit It! Subscribe ...
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A byte of hope... 748. Fabien Sanglard. Wolfiphone code review. Fluide. Bumping Hell. Quake code review ... Light scattering. Never Give Up. Java OBJ Loader. Prototyp ...
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This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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VPython is the Python programming language plus a 3D graphics module called " ... VPython makes it easy to create navigable 3D displays and animations, even for ...
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