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Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...
http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html
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Chapter 6. Blending, Antialiasing, Fog, and Polygon Offset. Chapter 7. Display Lists ... Appendix C. WGL: OpenGL Extension for Microsoft Windows NT and Windows 95 ...
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... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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You are reading the text of an O'Reilly book from a time when it was under development. The author published the book to this site as it was being written, and we put ...
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My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... Kang Songrui is in the process of translating my intro to modern OpenGL articles ...
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OpenSceneGraph ... view and post to the new forum via forum.openscenegraph.org. 12th February 2009 ... OpenSceneGraph used to power Dome/CAVE VR sytems in Athens ...
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Check out luxrender, a GPL Open Source fork of pbrt. ... The long-delayed first patch release of the pbrt source code has been released. ...
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The OpenSceneGraph is an open source high performance 3D ... You can join, view and post to the new forum via forum.openscenegraph.org. 12th February 2009 ...
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