Bump Mapping Using CG - By Søren Dreijer
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http://www.blacksmith-studios.dk/projects/downloads/bumpmapping_using_cg.php
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Welcome to CG Channel, your CG Community Since July 2000!
Online computer graphics and VFX magazine.
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http://www.haskell.org/~pairwise/HOpenGL/HOpenGL.html
Primitives and Textures in HOpenGL : A Primer. Drawing Sprites in HOpenGL : Sprites.hs ... Actually Drawing Sprites : displaySprite and displaySpriteWithFrame ...
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GPU Gems - Part I: Natural Effects
Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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OpenGL 2.1 Reference Pages
OpenGL.org organization managed by Gold Standard Group and website maintained by OOC ... Use the index at the left to choose any GL, GLU, or GLX reference ...
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flipcode Archives
Graphics and game programming tutorials. No longer maintained - however, provides good examples and source code.
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DMedia | Tutorials / TextRendering1
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Real-Time Rendering Resources
This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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OGLE: The OpenGLExtractor | OGLE: OpenGLExtractor by Eyebeam R&D
OpenGL extractor by Eyebeam R&D which allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows.
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Shader - Wikipedia, the free encyclopedia
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The Lessons | Learning WebGL
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