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				This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...			 
				
					http://www.realtimerendering.com/				
							 
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					There's a pretty sweet sorting technique described here: http://realtimecollisiondetection.net/blog/?p=86 If was ever back in the renderer writing ...				 
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					A 3D library for OpenGL and/or Direct3D. [Open source, LGPL] ... Since 2001, OGRE has grown to become one of the most popular open-source ...				 
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					MSAA on the PS3 with Light Pre ... You can find the presentation "Deferred Lighting and Post Processing on ... http://aleiby.blogspot.com/2008/12/iphone ...				 
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					Page maintained by Ke-Sen Huang and Tim Rowley ... 2008, 2007, 2006, 2005, 2004, 2003, 2002, 2001, 2000, 1999, 1998, 1997. kesen.huang@gmail.com ...				 
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					My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... To make it easier for people jumping into my OpenGL tutorial from the middle, ...				 
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					A byte of hope... 748. Fabien Sanglard. Wolfiphone code review. Fluide. Bumping Hell. Quake code review ... Light scattering. Never Give Up. Java OBJ Loader. Prototyp ...				 
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					Graphics and game programming tutorials. No longer maintained - however, provides good examples and source code.				 
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