realtimecollisiondetection.net - the blog » ...
There's a pretty sweet sorting technique described here: http://realtimecollisiondetection.net/blog/?p=86 If was ever back in the renderer writing ...
http://realtimecollisiondetection.net/blog/?p=86
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Real-Time Rendering Resources
This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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NVIDIA Developer Web Site
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Anti-Grain Geometry -
CVS. High Fidelity 2D Graphics. A High Quality Rendering Engine for C++ ... Copyright © 2002-2006 Maxim Shemanarev. Web Design and Programming Maxim Shemanarev ...
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OpenGL - The Industry Standard for High Performance Graphics
Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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Game Rendering
Game Rendering is a site dedicated to the hard challange to render fantastic and beautiful 3D games. It's a blog mixed with articles, code snippets and links to ...
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Physically Based Rendering: From Theory to Implementation
Check out luxrender, a GPL Open Source fork of pbrt. ... The long-delayed first patch release of the pbrt source code has been released. ...
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stereopsis : michael herf miscellanei, graphics, code, life
I write more there than here. Picasa. Photo software I wrote ... email: stereopsis att mherf dt com. AOL IM: mbherf. gtalk: mbherf. Picasaweb: herfology ...
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Simple DirectMedia Layer
A cross-platform multimedia library designed to provide fast hardware access. ... It is used by MPEG playback software, emulators, and many popular games, ...
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NeHe Productions: Main Page
... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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Free Graphics Libraries, 3D/2D Engines, Image Drawing, Animation Source Code (thefreecountry.com)
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