Resource for Computer Graphics - Ke-Sen Huang...
Page maintained by Ke-Sen Huang and Tim Rowley ... 2008, 2007, 2006, 2005, 2004, 2003, 2002, 2001, 2000, 1999, 1998, 1997. kesen.huang@gmail.com ...
http://kesen.huang.googlepages.com/
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GRAIL: Graphics and Imaging Laboratory
Part of the University of Washington's Department of Computer Science and Engineering. ... Welcome to the home page of GRAIL, the Graphics and Imaging Laboratory ...
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The ACM Portal
www.acm.org - The premier society in computing brings you the Computer Portal. ... ITIL Foundation v3.0 (Part 1): ITIL Concepts ...
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GPU Gems - Part I: Natural Effects
Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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CiteULike: A free online service to organise your academic papers
Citeulike SVN Server. To check out the source code: svn co http://svn.citeulike.org/svn citeulike ...
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10 Papers Every Programmer Should Read (At Least Twice)
10 Papers Every Programmer Should Read (At Least Twice) 105. Posted by Michael Feathers ... I was moving from topic to topic, but then I realized that I was ...
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Social Science Research Network (SSRN) Home Page
Leading Social Science Research Delivered To Your DeskTop Daily. Social Science Research Network (SSRN) is devoted to the rapid worldwide dissemination of social ...
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NVIDIA Developer Web Site
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OpenGL - The Industry Standard for High Performance Graphics
Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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Libra Academic Search
Software Engineering & Programming Languages ... Information Retrieval | Natural Language & Speech ... About Libra | Windows Live Academic | Feedback ...
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Insomniac Games - Research & Development
Chaz describes his method for exposing procedural generation through our Lua ... well as the challenges he encountered trying to integrate procedural content ...
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