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http://iquilezles.org/
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This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... Kang Songrui is in the process of translating my intro to modern OpenGL articles ...
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x3y+xz3+y3z+z3+7z2+5z=0. Cube. x6+y6+z6=1. Dattel. 3x2+3y2+z2=1. Daisy (x2 ... x3y+xz3+y3z+z3+5z = 0. Eistüte (x2+y2)3 = 4x2y2(z2+1) Eve. 5x2 + 2xz2 + 5y6 + 15y4 + 5z2 ...
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This site aims to hold all the information needed to build programs which ... EuclideanSpace - building a 3D world ... 3D Maths theory such as Matrices, ...
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Slides from the tutorial are now posted here on GPGPU.org. ... GPGPU.org relies on news submissions from readers like you. Have news? Submit It! Subscribe ...
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Game Rendering is a site dedicated to the hard challange to render fantastic and beautiful 3D games. It's a blog mixed with articles, code snippets and links to ...
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