polygonal labs » Data Structures
AS3 Data Structures For Game Developers' is a package containing common data ... The project was started because I wanted a unified library which I could reuse ...
http://lab.polygonal.de/ds/
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Gaia Framework for Adobe Flash
Welcome, Guest. Please login or register. Did you miss your activation email? ... First and foremost, the Gaia Asset engine is now extensible for developers to ...
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tweener - Google Code
actionscript, tween, tweening, equations, transition, animation, easing, flex, ... It's released and maintained for these versions: ...
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ActionScript 3 Tip of the Day - kirupaForum
Informations on the link. ActionScript 3 Tip of the Day - kirupaForum. http://www.kirupa.com/forum/showthread.php?t=223798. Added by loranger on 07/26/2007 21:18 ...
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polygonal labs
The new version now supports dynamic memory allocation, so memory ... It's now also possible to resize memory space after it has been allocated. I've also ...
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APE - Actionscript Physics Engine
APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine ... Java port of ape by Theo Galanakis. Performance is roughly twice as ...
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senocular.com Tutorial: Beginners Guide to Getting Started with AS3 (Without Learning Flex) page 1
Flex 2 is here supporting a brand new version of ActionScript, ActionScript 3. ... senocular.com " Tutorials. Page 1. Beginners Guide to Getting Started with AS3 ...
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Flare | Data Visualization for the Web
... for $$). Flare's design was adapted from its predecessor prefuse, a ... Along with the new release, enjoy the newly redesigned flare.prefuse.org. ...
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Fisix Engine | Flash Action Script 3 Physics Engine for Game Developers
A verlet-based physics engine for Flash, written completely in Actionscript 3.0. ... This engine is aimed towards use in games and other relatively cpu intensive ...
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ActionScript 2.0 Migration - ActionScript 3.0 Language and Components Reference
Changed from function to accessor property. Name changed from isActive to active. ... You can achieve the same functionality by passing arguments.callee from the ...
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