http://www.haskell.org/~pairwise/HOpenGL/HOpe...
Primitives and Textures in HOpenGL : A Primer. Drawing Sprites in HOpenGL : Sprites.hs ... Actually Drawing Sprites : displaySprite and displaySpriteWithFrame ...
http://www.haskell.org/~pairwise/HOpenGL/HOpenGL.html
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OpenGL @ Lighthouse 3D - Tutorials
The tutorial explores in depth how to achieve each of the features of these low ... View frustum culling is a simple way to add a boost to an OpenGL application. ...
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Joe's Blog: An intro to modern OpenGL. Chapter 1: The Graphics Pipeline
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Real World Haskell
For your convenience, we have included links to the book through sellers in several countries. ... Subscribe to comment feeds for any chapter, or the entire book. ...
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NeHe Productions: OpenGL Lesson #01
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Joe's Blog
My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... Kang Songrui is in the process of translating my intro to modern OpenGL articles ...
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os_peytonjones.pdf (application/pdf Object)
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Swiftless' Game Programming Site
Swiftless Game Programming Tutorials, aimed at both the beginner and advanced programmer and focusing on OpenGL, GLSL and terrain generation.
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OpenGL - The Industry Standard for High Performance Graphics
Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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A Neighborhood of Infinity: You Could Have Invented Monads! (And Maybe You Already Have.)
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TyphoonLabs Stuff
A freeware shader development IDE for Windows; aids in developing vertex and ... For any question: jrodriguez '-at-' typhoonlabs.com. NEW STUFF (02-April-2009) ...
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