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Circle, convex polygon, and beveled line segment collision primitives. Multiple collision primitives can be attached to a single rigid body. ...
http://code.google.com/p/chipmunk-physics/
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Update: Version 2.0.1 released!. Box2D. Here. Box2D forums. Fantastic Contraption ...
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By no coincidence, the engine was called gPhysics. The Lemke solver sucks. ... The gPhysics engine proves that you can extend Featherstone's algorithm to ...
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GDC 2009 Physics Tutorial on CUDA, SPU, OpenCL and Larrabee optimizations ... more information visit http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f ...
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APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine ... Java port of ape by Theo Galanakis. Performance is roughly twice as ...
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ShiVa, a solution for 3D real time development, allows you to ... tool, based on the StoneTrip cross-platform technology [Ston3D] ... 2008 StoneTrip ...
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