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http://fly.cc.fer.hr/~unreal/theredbook/
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Chapter 6. Blending, Antialiasing, Fog, and Polygon Offset. Chapter 7. Display Lists ... Appendix C. WGL: OpenGL Extension for Microsoft Windows NT and Windows 95 ...
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Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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OpenGL.org organization managed by Gold Standard Group and website maintained by OOC ... Use the index at the left to choose any GL, GLU, or GLX reference ...
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この文書の位置づけ. この文書は学生実験のテーマ「VR実験」の参考資料の, GLUT を用いた OpenGL のチュートリアルです. 180 分× 2 日+αで実験部分に到達できると思います. ... ただし内容は不十分なので, 必要に応じて資料やオンラインマニュ アル等を参照してください. また間違いも含まれている ...
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My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... To make it easier for people jumping into my OpenGL tutorial from the middle, ...
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Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...
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Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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