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http://www.realtimerendering.com/intersections.html
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My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... To make it easier for people jumping into my OpenGL tutorial from the middle, ...
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A byte of hope... 748. Fabien Sanglard. Wolfiphone code review. Fluide. Bumping Hell. Quake code review ... Light scattering. Never Give Up. Java OBJ Loader. Prototyp ...
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Slides from the tutorial are now posted here on GPGPU.org. ... GPGPU.org relies on news submissions from readers like you. Have news? Submit It! Subscribe ...
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この文書の位置づけ. この文書は学生実験のテーマ「VR実験」の参考資料の, GLUT を用いた OpenGL のチュートリアルです. 180 分× 2 日+αで実験部分に到達できると思います. ... ただし内容は不十分なので, 必要に応じて資料やオンラインマニュ アル等を参照してください. また間違いも含まれている ...
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Swiftless Game Programming Tutorials, aimed at both the beginner and advanced programmer and focusing on OpenGL, GLSL and terrain generation.
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The SourceForge Community Awards 2009 are nominating again. Please vote for ... Irrlicht has been nominated in the Sourceforge.NET 2008 Community Choice Awards ...
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Kevin McLin Beason's computer science home page ... Retro-rendering with Vector-Valued Light: Producing Local Illumination from the Transport Equation. ...
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A collaborative effort to develop a robust, easy to use, and efficient C++ software library of geometric data structures and algorithms.
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Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
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Floating-point arithmetic is considered an esoteric subject by many people. This is rather surprising because floating-point is ubiquitous in computer systems. ...
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