I Have No Words & I Must Design
Cart-based, computer, CD-ROM, network, arcade, PBM, PBEM, mass-market adult, ... And, hell, don't forget paintball, virtual reality, sports, and the horses. ...
http://www.costik.com/nowords.html
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gausswerks: design reboot
Any discussion about games seems to lead back inexorably to a few pet topics: ... As with the other two articles I hope that in identifying shortcomings in game ...
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Game studies. Issue 1, 2005.
Cross-disciplinary academic journal dedicated to games research.
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Design with Intent | Learning from game design: 11 gambits for influencing user behaviour
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The Inspiracy
General Information: info@theinspiracy.com. You are visitor number: ... Send mail to webmaster@theinspiracy.com with questions or comments about this web site. ...
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Game Design Concepts
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2D Boy: I love you, 2D Boy!
Features the game World of Goo for multiple formats, blog and a ... delete \HKEY_LOCALMACHINE\SOFTWARE\2dboy from your registry before running this version. ...
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home | ManifestoGames.com
Join the indie games revolution! – Manifesto Games on ManifestoGames.com
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Gamasutra - Features - Game Design Essentials: 20 RPGs
[In the latest in his popular Game Design Essentials series, which has previously ... Influenced by: Braunstein, a game that Dave Arneson is known to have ...
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Welcome to Jenova Chen's Homepage
This is a space where Jenova Chen 陈星汉 shares his researches and ideas with gamers and game designers from all over the world who are interested in game design ...
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IGDA - International Game Developers Association
Independent, nonprofit organization for game developers whose mission is to build a community which leverages its expertise for the betterment of the industry and the development of the art form.
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