I Have No Words & I Must Design
Cart-based, computer, CD-ROM, network, arcade, PBM, PBEM, mass-market adult, ... And, hell, don't forget paintball, virtual reality, sports, and the horses. ...
http://www.costik.com/nowords.html
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Gamasutra - The Art & Business of Making Games
Online game development magazine and community offers weekly articles and news.
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Richard A. Bartle: Players Who Suit MUDs
richard@mud.co.uk. ABSTRACT. Four approaches to playing MUDs are identified and described. ... © Richard A. Bartle (richard@mud.co.uk) 28th August :\webdes~1 ...
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Gamasutra - Features - "One Button Games"
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pixelate environment - Understanding Games
The tutorial-style episodes deal with rules, motivation, learning and ... The player can experience these concepts directly while playing the integrated games. ...
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Game Studies - Defining Game Mechanics
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Click Nothing: On Authorship in Games
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Game Studies - Issue 1001, 2010
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Just add points? What UX can (and cannot) learn from games
Can game mechanics help us to make applications and websites more fun and engaging? My presentation at the UX Camp Europ
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Gamasutra - Game Design Essentials: 20 Difficult Games
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Board Game Designers Forum | It's Your Turn...
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