Handheld Learning - learning with mobile and ...
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Project Tomorrow
The vision of Project Tomorrow is insure that today¿s students are well prepared to be tomorrow¿s innovators, leaders, and engaged citizens of the world. We ...
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How the iPhone Could Reboot Education | Gadget Lab | Wired.com
How do you educate a generation of students eternally distracted by the internet, cellphones and video games? Easy. You enable them by handing out free
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Apple Learning Interchange - Home
Rich with movies, images and podcasts. Special collections on a range ... Design principles for the 21st century school. Student voices, supporting data and ...
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Next Generation Learning
Next Generation Learning is a government backed scheme to inspire children's learning with technology in schools and at home.There is a world of exciting technology ...
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The Education Arcade
Explores game concepts to support learning across math, science, engineering, and humanities curricula. This Game-to-Teach project at MIT is a consortium of universities, top game designers, and IT professionals.
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CARET
Click on Search to find and read CARET reviews of articles and their ... Create your Profile to receive notice of new reviews and topics. CARET invites you to ...
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CoSN: The Consortium for School Networking
Nonprofit organization promoting the use of information technologies and the Internet in K-12 education to improve learning.
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eSchool News
K-12 decision maker's technology and Internet newspaper.
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Academic Commons
In this issue, read about four projects recognized by the National Institute for ... (NITLE) for their creative exploration of how we learn, teach and do research in ...
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Worst practice in ICT use in education | A World Bank Blog on ICT use in Education
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