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				By no coincidence, the engine was called gPhysics. The Lemke solver sucks. ... The gPhysics engine proves that you can extend Featherstone's algorithm to ...			 
				
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					Online game development magazine and community offers weekly articles and news.				 
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					Musings on Game Engine Design ... I started GameArchitect, the word blog ... All old content is still available at http://www.gamearchitect.net/citydesk.html. ...				 
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					A Huge Leap Forward: Graphics on The iPhone 3G S. I just wrote an article over at Mobile Orchard ... 3G S. Check it out to find out the details, and what ...				 
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					Reviews of physics games, interviews with their game ... matthew@fun-motion.com. Pages. About. Donate. FAQ. Forums. Games List. Links. Top Games ... Fun-Motion.com | Privacy ...				 
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					Box2D is an open source 2D physics engine for games. ... Box2D and Bullet share many of the same algorithms and concepts, so in some ways ...				 
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					GameProducer.net - Daily Game Producer Tips - games sales stats | archives ... Casual Game Blogs. GameProducer.Net is powered by WordPress. Entries (RSS) and ...				 
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					If you have corrections for either text or code, please email them to me at: christer 'at-sign' realtimecollisiondetection.net. Update - 6/16/07 ...				 
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					This year the topics focus on physical simulation, and the tutorial (now titled ... Lecturers in past years have included Lars M. Bishop, Jason Clark and ...				 
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