Game Physics
By no coincidence, the engine was called gPhysics. The Lemke solver sucks. ... The gPhysics engine proves that you can extend Featherstone's algorithm to ...
http://www.gphysics.com/
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Main
... software directory, and up to date information pertaining to Allegro programming and gaming. ... Allegro.cc. About. Depot. Files. Forums. Manual. Members. News ...
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BallDroppings
BallDroppings instructions: Turn your sound up. Draw lines on the black screen to bounce the balls. Enjoy the music. ball drop rate. gravity. jtnimoy ...
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Amit’s Game Programming Information
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Christopher M. Park - Blog
Now every shadow of machinery, every glint of metal in the darkness, seemed to be ... Designing Emergent AI, Part 4: Asymetrical Goals ...
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Scirra: Home of open-source game creator, Construct
Scirra. Home of Construct. Index. Contact. CONSTRUCT. A free open-source DirectX game ... Construct is a finalist in the SourceForge.net 2009 community choice awards! ...
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UNITY: Overview
A fully integrated professional application, Unity just happens to contain the ... Everything is done through Unity's simple user interface. ...
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chipmunk-physics - Project Hosting on Google Code
Circle, convex polygon, and beveled line segment collision primitives. Multiple collision primitives can be attached to a single rigid body. ...
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Gamasutra - Feature - "Multithreaded Game Engine Architectures"
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Procedural generation - Wikipedia, the free encyclopedia
This is often related to computer graphics applications and video game level design. ... Retrieved from "http://en.wikipedia.org/wiki/Procedural_generation" ...
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Lambda the Ultimate | Programming Languages Weblog
Programming Languages Weblog with news and discussion. ... Lambda the Ultimate. Home. Feedback. FAQ. Getting Started. Discussions. Site operation discussions ...
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