VHIL: Virtual Human Interaction Lab - Stanfor...
Virtual Human Interaction Lab – Stanford University. VHIL Latest ... In a range of studies, VHIL is showing that manipulating virtual versions of the ...
http://vhil.stanford.edu/
popularity:
research
virtualworlds
virtual
stanford
avatar
education
secondlife
technology
innovation
interaction
|
Doing What Works - Home
Turning Around Chronically Low-Performing Schools. Response to Intervention in Primary ... National Math Panel: Critical Foundations for Algebra. National Math ...
similarity:
popularity:
education
research
teaching
resources
curriculum
government
literacy
nclb
math
technology
|
No Significant Difference Phenomenon Website
Comparative research annotated bibliography explores 355 research reports, summaries and papers on technology for distance education
similarity:
popularity:
education
research
elearning
technology
online
e-learning
distancelearning
learning
academic
teaching
|
ResearchChannel
Cable, satellite, and online programs for the arts and humanities, business, computer science and engineering health and medicine, education, sciences, and social sciences.
similarity:
popularity:
video
research
education
science
technology
lectures
tv
reference
videos
learning
|
Forterra Systems Inc.
Forterra Systems is the leader in providing private, virtual world technology for the corporate, healthcare, government, education, and entertainment industries. ...
similarity:
popularity:
virtualworlds
virtual
3d
secondlife
software
simulation
games
collaboration
development
visualization
|
Calit2 : California Institute for Telecommunications and Information Technology
Research work to develop applications of information and knowledge technologies in partnership with university researchers, government agencies, and industry players. Based at the University of California, San Deigo.
similarity:
popularity:
research
media
technology
science
education
it
design
calit2
innovation
jobs
|
The Campus Computing Project
The project's national studies draw on qualitative and quantitative data to help ... Each year some 600 two-and four-year public and private colleges and ...
similarity:
popularity:
technology
education
research
e-learning
survey
assessment
edtech
computer
it
learning
|
The River City Project: Introduction
Overview National Standards 21st Century Skills State Standards Student ... River City Interface River City Views River City Videos. 2000-2002 2003-2005 2005-Present ...
similarity:
popularity:
education
science
games
muve
simulation
virtual
interactive
technology
gaming
research
|
T.H.E. Journal Online: Technology Horizons in Education
Source for exploring the technological horizons in education.
similarity:
popularity:
technology
education
journal
journals
edtech
teaching
research
magazine
elearning
resources
|
Virtual Economy Research Network | News, research and discussion on real-money trade of virtual property globally.
preemptive step towards preventing "virtual economy" having a negative influence ... Virtual Economy Research Network hosted at Helsinki Institute for Information ...
similarity:
popularity:
research
virtual
economics
games
economy
business
virtualworlds
mmorpg
blog
mmog
|
FNO educational technology students schools libraries teachers parents staff development
Journal of educational technology from Jamie McKenzie.
similarity:
popularity:
technology
education
teaching
resources
edtech
journal
research
web2.0
thinking
learning
|