Resource for Computer Graphics - Ke-Sen Huang...
Page maintained by Ke-Sen Huang and Tim Rowley ... 2008, 2007, 2006, 2005, 2004, 2003, 2002, 2001, 2000, 1999, 1998, 1997. kesen.huang@gmail.com ...
http://kesen.huang.googlepages.com/
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Beyond3D
Beyond3D 3.0 ... Consumer Graphics Pro Graphics GPGPU Consoles Displays Games Software Processor Games Development. ATI Cypress Gaming Performance Analysis ...
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b l a c k p a w n . c o m
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Polygonising a scalar field
Based on tables by Cory Gene Bloyd along with. additional example source code ... rchandra.zip: C++ classes contributed by Raghavendra Chandrashekara. ...
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CiteSeerX
Scientific Literature Digital Library incorporating autonomous citation indexing, awareness and tracking, citation context, related document retrieval, similar ...
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NeHe Productions: Main Page
... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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IEEE Xplore
650,000 on-line articles from 12,000 journals or conferences. ... Technical Support. Frequently Asked Questions (FAQs) Feedback. IEEE Xplore Training. Accessibility ...
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.:OpenSceneGraph:.
OpenSceneGraph ... view and post to the new forum via forum.openscenegraph.org. 12th February 2009 ... OpenSceneGraph used to power Dome/CAVE VR sytems in Athens ...
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ACL Anthology
The proceedings of the 5th International Workshop on Semantic Evaluation are ... Intro FS MT&CL 74-79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 ...
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Steven Seitz
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Ray Casting Tutorial
raycast,raycasting,game,3d,engine,render,programming,ray,trace,ray-casting, ray-cast ... In general, this document does not bother with ... permadi@permadi.com ...
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