GameArchitect
Musings on Game Engine Design ... I started GameArchitect, the word blog ... All old content is still available at http://www.gamearchitect.net/citydesk.html. ...
http://gamearchitect.net/
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The 6 Indie Mistakes || kuro5hin.org
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dive into mark
Blog by Mark Pilgrim with a technical bent.
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T=Machine
Off the Record – Scott Hartsman. Orbus Gameworks (Darius Kazemi) Play ... Prospect Magazine/First Drafts (Tom Chatfield) Psychochild (Brian Green) Quel Solaar ...
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Martin Fowler
Papers and articles by one of the giants in the field. ... My primary areas of involvement are in object-oriented development, refactoring, ...
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Programming in the 21st Century
Programming as if Performance Mattered (2004) Halcyon Days: Interviews with Classic Computer and Video Game Programmers (1997, 2002) ...
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Entertaining Code
I hear from programmers every now and then who are considering trying to get ... Our projects are strange beasts that are similar to other software projects in ...
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raganwald
Personal weblog of a Canadian software developer who writes about various facets of programming. ... Raganwald on the Fringe of a Nervous Breakdown ...
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GarageGames
GarageGames provides game development tools and software including the Torque 3D ... Copyright © GarageGames.com 2000 - 2009 All Rights Reserved ...
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kevin's blog | Coke And Code - Java Games and Games Development
About Tutorials GameDevResources Games Code Projects Forums Blog Creative CV ... XMLVM - OpenGL ES on the iPhone from Java. I've been playing about with this ...
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Procedural Content Generation: Main Page
The PCG Wiki is a central knowledge-base for everything related to Procedural ... Hosted by Wikidot.com — get your free wiki now! ...
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