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Now every shadow of machinery, every glint of metal in the darkness, seemed to be ... Designing Emergent AI, Part 4: Asymetrical Goals ...
http://christophermpark.blogspot.com/
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After over a year of inactivity I'm back with a new tutorial. Hopefully it won't take me ... My latest tutorial is called Getting Started With Rubygame. ...
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I hear from programmers every now and then who are considering trying to get ... Our projects are strange beasts that are similar to other software projects in ...
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Game creation programs for non-programmers. ... GameBrix the first product created for Adobe flash designers that enables them ...
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... deciding this year's honorees - with headshots and full bios now added to IGF.com. ... of more than 3,500 votes cast online over the past two months at IGF.com. ...
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Collaborative weblog focusing on artificial intelligence in game technology. ... I couldn't resist the urge to make it rhyme with Will Wright's brilliant lecture ...
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And James and Lisanne over at IndieGameTheMovie.com put together a very sweet ... The most immediate metaphor might be imagining that developers are like ...
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Off the Record – Scott Hartsman. Orbus Gameworks (Darius Kazemi) Play ... Prospect Magazine/First Drafts (Tom Chatfield) Psychochild (Brian Green) Quel Solaar ...
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Feed Update"Announcement: IndieGames.Com: The Weblog"Mondo ... Weblog at http://www.indiegames.com/blog - indygamer.blogspot.com will no longer be updated. ...
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No information avaiable
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Features the game World of Goo for multiple formats, blog and a ... delete \HKEY_LOCALMACHINE\SOFTWARE\2dboy from your registry before running this version. ...
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